pbstill.blogg.se

Best ksp mods burn together
Best ksp mods burn together










best ksp mods burn together
  1. #Best ksp mods burn together for free#
  2. #Best ksp mods burn together how to#
  3. #Best ksp mods burn together full#
  4. #Best ksp mods burn together software#

This game builds up your interest in space. => Learn about gravity drag, atmospheric drag.

best ksp mods burn together

What is the optimal trajectory to go to orbit?

#Best ksp mods burn together how to#

How to calculate if my ship has enough fuel to reach Saturn? It's a driving force to make you research things you wouldn't have searched otherwise. Sure you could take a sheet of paper and do the computations, but seeing it live on your screen, with the rocket and station you build and put in orbit yourself is a whole different thing. Will more boosters suffice to double your payload? Not even close. Want to try fuel saving by using a gravitational assist? Go ahead. Got an interesting idea about creating an orbital refueling station around the moon? Try it out and see the difference! Let me explain with some real life KSP examples: Sure, maybe knowledge is enough of a motivation for you to learn about something, and thus you don't actually need this kind of software, but for many kids they need just a little bit more to get interested into learning, doing exercises. With our apps, the kids not only learned (exactly the same content as they would've with books), but they actually wanted to! This is not about making the knowledge available, it's about making it desirable.

best ksp mods burn together best ksp mods burn together

Not only did our apps offer knowledge, they did so in a fun way.

#Best ksp mods burn together software#

What is the difference between well written software and a book? Īnd yet, I'm still incredibly proud of it, knowing I made a difference.

#Best ksp mods burn together for free#

In short, it's exactly what you described: we offered a paid version of what you could get for free by looking out on the internet, going to class, going to the library. In my former job I was writing educational software. I am biased and highly skeptical that this game teaches you anything more than how to keep playing the game and posting comments here telling people to buy it can you demonstrate otherwise? I'm interested in answers that explain (rather than just listing) how one can learn about spaceflight and orbital mechanics by paying money for and then playing this game. equations) or if it just shows you what happens and gives you a false sense of "understanding" because after a while you start to know what's going to happen on the KSP screen, which is the whole idea behind getting better at a video game. I am not sure if KSP teaches you any of the actual mathematics of spaceflight (e.g. But since it has been mentioned several times in this site I decide to learn more. Within that framework, tidal forces would be straightforward to include as well.ĭisclaimer: KSP is a commercial product and I don't meant to advertise it by asking about it personally I'd recommend starting with what you can get for free here in Stack Exchange, in books, on line, at various NASA, university, and private blog sites.

#Best ksp mods burn together full#

According to the developers, implementing full n-body physics would require the entire physics engine to be rewritten.īut that last bit is only because it was written with simplifying mathematical approximations in the first place, and just changing to 3-body Newtonian physics instead of patched conics would then allow " Lagrange points, perturbations, Lissajous orbits, (and) halo orbits." there would not be any need to invoke the extreme-sounding n-body limit. The game simulates trajectories and orbits using patched conic approximation instead of a full n-body simulation thus, it does not support Lagrange points, perturbations, Lissajous orbits, halo orbits or tidal forces. For instance, rocket thrust is applied to a vehicle's frame based on the placement of force-generating elements, and joints between parts have limited strength, allowing vehicles to be torn apart by excessive or misdirected forces. While the game is not a perfect simulation of reality, it has been praised for its accurate orbital mechanics all objects in the game except the celestial bodies are simulated using Newtonian dynamics. I have seen at least several different users mention that they've found Kerbal Space Program helpful to understand issues of spaceflight and orbital mechanics.












Best ksp mods burn together